UCrowdFollowingComponent::IsCrowdAnticipateTurnsActive

Checks if bEnableAnticipateTurns is set to true, and if crowd simulation is not suspended

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h

Include

#include "Navigation/CrowdFollowingComponent.h"

Syntax

bool IsCrowdAnticipateTurnsActive() const

Remarks

Checks if bEnableAnticipateTurns is set to true, and if crowd simulation is not suspended

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