UCrowdFollowingComponent::OnPathFinished

Notify about finished movement

Windows
MacOS
Linux

Override Hierarchy

UPathFollowingComponent::OnPathFinished()

UCrowdFollowingComponent::OnPathFinished()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h

Include

#include "Navigation/CrowdFollowingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Navigation/CrowdFollowingComponent.cpp

Syntax

virtual void OnPathFinished
(
    const FPathFollowingResult & Result
)

Remarks

Notify about finished movement

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss