UCrowdManager::AdjustAgentPathStart

Adjust current position in path's corridor, starting test from PathStartIdx

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h

Include

#include "Navigation/CrowdManager.h"

Source

/Engine/Source/Runtime/AIModule/Private/Navigation/CrowdManager.cpp

Syntax

void AdjustAgentPathStart
(
    const UCrowdFollowingComponent * AgentComponent,
    const FNavMeshPath * Path,
    int32 & PathStartIdx
) const

Remarks

Adjust current position in path's corridor, starting test from PathStartIdx

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