Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h |
Include |
#include "Navigation/CrowdManager.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Navigation/CrowdManager.cpp |
void AdjustAgentPathStart
(
const UCrowdFollowingComponent * AgentComponent,
const FNavMeshPath * Path,
int32 & PathStartIdx
) const
Adjust current position in path's corridor, starting test from PathStartIdx