CurrentMoveInput

Last MoveInput calculated and passed over to MovementComponent.

Windows
MacOS
Linux

Syntax

FVector CurrentMoveInput

Remarks

Last MoveInput calculated and passed over to MovementComponent. Valid only if MovementComp->UseAccelerationForPathFollowing() == true

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss