UPathFollowingComponent::GetCurrentMoveInput

Note that CurrentMoveInput is only valid if MovementComp->UseAccelerationForPathFollowing() == true

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h

Include

#include "Navigation/PathFollowingComponent.h"

Syntax

FVector GetCurrentMoveInput() const

Remarks

Note that CurrentMoveInput is only valid if MovementComp->UseAccelerationForPathFollowing() == true

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