UPathFollowingComponent::HasReachedInternal

Check if moving agent has reached goal defined by cylinder

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h

Include

#include "Navigation/PathFollowingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp

Syntax

bool HasReachedInternal
(
    const FVector & GoalLocation,
    float GoalRadius,
    float GoalHalfHeight,
    const FVector & AgentLocation,
    float RadiusThreshold,
    float AgentRadiusMultiplier
) const

Remarks

Check if moving agent has reached goal defined by cylinder

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