UPathFollowingComponent::HasReachedInternal
Check if moving agent has reached goal defined by cylinder
Module
|
AIModule
|
Header
|
/Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h
|
Include
|
#include "Navigation/PathFollowingComponent.h"
|
Source
|
/Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp
|
bool HasReachedInternal
(
const FVector & GoalLocation,
float GoalRadius,
float GoalHalfHeight,
const FVector & AgentLocation,
float RadiusThreshold,
float AgentRadiusMultiplier
) const
Check if moving agent has reached goal defined by cylinder
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