Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Damage.h |
Include |
#include "Perception/AISense_Damage.h" |
struct FAIDamageEvent
Name | Description | ||
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float |
Amount |
Damage taken by DamagedActor. 0-damage events do not get ignored |
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AActor * |
DamagedActor |
Damaged actor |
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HitLocation |
Event's additional spatial information document |
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AActor * |
Instigator |
Actor that instigated damage. Can be None |
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Location |
Event's "Location", or what will be later treated as the perceived location for this sense. |
Name | Description | |
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FAIDamageEvent() |
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FAIDamageEvent |
Name | Description | ||
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Compile() |
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|
IAIPerceptio... |
GetDamagedActorAsPerceptionListener() |
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IsValid() |
Name |
Description |
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FSenseClass |