Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h |
Include |
#include "Perception/AIPerceptionComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Perception/AIPerceptionComponent.cpp |
void GetCurrentlyPerceivedActors
(
TSubclassOf< UAISense > SenseToUse,
TArray< AActor * > & OutActors
) const
If SenseToUse is none all actors currently perceived in any way will get fetched