typedef TMap< uint64, FActorPerceptionInfo > TActorPerceptionContainer
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h |
Include |
#include "Perception/AIPerceptionComponent.h" |
The uint64 is the address of the Actor. As we are using the address raw as a key to the TMap there's potential the actor it points to will be GCed in future (we aren't tagging PerceptualData UPROPERTY intentionally for optimization purposes).