| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionStimuliSourceComponent.h |
Include |
#include "Perception/AIPerceptionStimuliSourceComponent.h" |
class UAIPerceptionStimuliSourceComponent : public UActorComponent
Gives owning actor a way to auto-register as perception system's sense stimuli source
Name | Description | ||
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uint32: 1 |
bAutoRegisterAsSource |
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uint32: 1 |
bSuccessfullyRegistered |
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RegisterAsSourceForSenses |
Name | Description | |
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UAIPerceptionStimuliSourceComponent ( |
Name | Description | ||
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RegisterForSense ( |
Registers owning actor as source for specified sense class |
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RegisterWithPerceptionSystem() |
Registers owning actor as source of stimuli for senses specified in RegisterAsSourceForSenses. |
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UnregisterFromPerceptionSystem() |
Unregister owning actor from being a source of sense stimuli |
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UnregisterFromSense ( |
Unregisters owning actor from sources list of a specified sense class |
Name | Description | ||
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OnRegister() |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |