FPerceptionSourceRegistration

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionSystem.h

Include

#include "Perception/AIPerceptionSystem.h"

Syntax

struct FPerceptionSourceRegistration

Variables

Name Description

Public variable

FAISenseID

 

SenseID

Public variable

TWeakObjectPtr<...

 

Source

Constructors

Name Description

Public function

FPerceptionSourceRegistration

(
    FAISenseID InSenseID,
    AActor* SourceActor
)

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FPerceptionSourceRegistration...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss