UAIPerceptionSystem::IsDestructionThreadSafe

[UObject](API\Runtime\CoreUObject\UObject\UObject) begin.

Windows
MacOS
Linux

Override Hierarchy

UObject::IsDestructionThreadSafe()

UAIPerceptionSystem::IsDestructionThreadSafe()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionSystem.h

Include

#include "Perception/AIPerceptionSystem.h"

Syntax

virtual bool IsDestructionThreadSafe() const

Remarks

UObject begin.

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