UAISense_Blueprint::K2_OnNewPawn

Called when sense's instance gets notified about new pawn that has just been spawned

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Blueprint.h

Include

#include "Perception/AISense_Blueprint.h"

Syntax

void K2_OnNewPawn
(
    APawn * NewPawn
)

Remarks

Called when sense's instance gets notified about new pawn that has just been spawned

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