Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Perception/PawnSensingComponent.h |
Include |
#include "Perception/PawnSensingComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Perception/PawnSensingComponent.cpp |
virtual bool CanSenseAnything() const
Are we capable of sensing anything (and do we have any callbacks that care about sensing)? If so UpdateAISensing() will be called every sensing interval.