UPawnSensingComponent::CanSenseAnything

Are we capable of sensing anything (and do we have any callbacks that care about sensing)? If so [UpdateAISensing()](API\Runtime\AIModule\Perception\UPawnSensingComponent\UpdateAISensing) will be called every sensing interval.

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References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Perception/PawnSensingComponent.h

Include

#include "Perception/PawnSensingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Perception/PawnSensingComponent.cpp

Syntax

virtual bool CanSenseAnything() const

Remarks

Are we capable of sensing anything (and do we have any callbacks that care about sensing)? If so UpdateAISensing() will be called every sensing interval.

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