UPawnSensingComponent::GetSensorLocation

Get position where hearing/seeing occurs (i.e. ear/eye position).

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Perception/PawnSensingComponent.h

Include

#include "Perception/PawnSensingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Perception/PawnSensingComponent.cpp

Syntax

virtual FVector GetSensorLocation() const

Remarks

Get position where hearing/seeing occurs (i.e. ear/eye position). If we ever need different positions for hearing/seeing, we'll deal with that then!

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss