UPawnSensingComponent::ShouldCheckAudibilityOf

Returns true if we should check whether we can hear the given Pawn (because we are able to hear, and the Pawn has the correct team relationship to us)

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References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Perception/PawnSensingComponent.h

Include

#include "Perception/PawnSensingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Perception/PawnSensingComponent.cpp

Syntax

virtual bool ShouldCheckAudibilityOf
(
    APawn * Pawn
) const

Remarks

Returns true if we should check whether we can hear the given Pawn (because we are able to hear, and the Pawn has the correct team relationship to us)

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