AIMessage_MoveFinished

Static names to be used with SendMessage.

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h

Include

#include "BrainComponent.h"

Syntax

static const FName AIMessage_MoveFinished = TEXT("MoveFinished");

Remarks

Static names to be used with SendMessage. Fell free to define game-specific messages anywhere you want

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss