UBrainComponent::LockResource

If resource is lockable lock it with indicated priority

Windows
MacOS
Linux

Override Hierarchy

IAIResourceInterface::LockResource()

UBrainComponent::LockResource()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h

Include

#include "BrainComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/BrainComponent.cpp

Syntax

virtual void LockResource
(
    EAIRequestPriority::Type LockSource
)

Remarks

If resource is lockable lock it with indicated priority

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