| IAIResourceInterface::LockResource()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h |
Include |
#include "BrainComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BrainComponent.cpp |
virtual void LockResource
(
EAIRequestPriority::Type LockSource
)
If resource is lockable lock it with indicated priority