IAnalyticsProvider::RecordCurrencyPurchase

Record an in-game purchase of a an item.

Windows
MacOS
Linux

References

Module

Analytics

Header

/Engine/Source/Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h

Include

#include "Interfaces/IAnalyticsProvider.h"

Syntax

virtual void RecordCurrencyPurchase
(
    const FString & GameCurrencyType,
    int GameCurrencyAmount
)

Remarks

Record an in-game purchase of a an item.

Note that not all providers support item purchase events. In this case this method is equivalent to sending a regular event with name "Item Purchase".

Parameters

Parameter

Description

ItemId

the ID of the item, should be registered with the provider first.

ItemQuantity

the number of Items purchased.

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