IAnalyticsProvider::RecordItemPurchase

Record an in-game purchase of a an item.

Windows
MacOS
Linux

References

Module

Analytics

Header

/Engine/Source/Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h

Include

#include "Interfaces/IAnalyticsProvider.h"

Syntax

virtual void RecordItemPurchase
(
    const FString & ItemId,
    const FString & Currency,
    int PerItemCost,
    int ItemQuantity
)

Remarks

Record an in-game purchase of a an item.

Note that not all providers support item purchase events. In this case this method is equivalent to sending a regular event with name "Item Purchase".

Parameters

Parameter

Description

ItemId

the ID of the item, should be registered with the provider first.

Currency

the currency of the purchase (ie, Gold, Coins, etc), should be registered with the provider first.

PerItemCost

the cost of one item in the currency given.

ItemQuantity

the number of Items purchased.

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