FAnimNode_BlendListByEnum

Blend List by Enum, it changes based on enum input that enters.

Windows
MacOS
Linux

Inheritance Hierarchy

FAnimNode_Base

FAnimNode_BlendListBase

FAnimNode_BlendListByEnum

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendListByEnum.h

Include

#include "AnimNodes/AnimNode_BlendListByEnum.h"

Syntax

struct FAnimNode_BlendListByEnum : public FAnimNode_BlendListBase

Remarks

Blend List by Enum, it changes based on enum input that enters.

Variables

Name Description

Public variable

uint8

 

ActiveEnumValue

The currently selected pose (as an enum value)

Public variable

TArray< int32 >

 

EnumToPoseIndex

Mapping from enum value to BlendPose index; there will be one entry per entry in the enum; entries out of range always map to pose index 0.

Constructors

Name Description

Public function

FAnimNode_BlendListByEnum()

Overridden from FAnimNode_BlendListBase

Name Description

Protected function Virtual

int32

 

GetActiveChildIndex()

Protected function Virtual

FString

 

GetNodeName

(
    FNodeDebugData& DebugData
)

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