| FAnimNode_AssetPlayerBase::GetAnimAsset()
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendSpacePlayer.h |
Include |
#include "AnimNodes/AnimNode_BlendSpacePlayer.h" |
Source |
/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendSpacePlayer.cpp |
virtual UAnimationAsset * GetAnimAsset()
Get the animation asset associated with the node, derived classes should implement this