| FAnimNode_Base
|
Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RefPose.h |
Include |
#include "AnimNodes/AnimNode_RefPose.h" |
struct FAnimNode_RefPose : public FAnimNode_Base
RefPose pose nodes - ref pose or additive RefPose pose.
Name | Description | ||
---|---|---|---|
|
TEnumAsByte< ER... |
RefPoseType |
Name | Description | |
---|---|---|
|
FAnimNode_RefPose() |
Name | Description | ||
---|---|---|---|
|
Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
|
|
GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |