FAnimNode_RotateRootBone

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Inheritance Hierarchy

FAnimNode_Base

FAnimNode_RotateRootBone

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RotateRootBone.h

Include

#include "AnimNodes/AnimNode_RotateRootBone.h"

Syntax

struct FAnimNode_RotateRootBone : public FAnimNode_Base

Variables

Name Description

Public variable

float

 

ActualPitch

Public variable

float

 

ActualYaw

Public variable

FPoseLink

 

BasePose

Public variable

FRotator

 

MeshToComponent

Public variable

float

 

Pitch

Public variable

FInputScaleBias...

 

PitchScaleBiasClamp

Public variable

float

 

Yaw

Public variable

FInputScaleBias...

 

YawScaleBiasClamp

Constructors

Name Description

Public function

FAnimNode_RotateRootBone()

Overridden from FAnimNode_Base

Name Description

Public function Virtual

void

 

CacheBones_AnyThread

(
    const FAnimationCacheBonesContext&...
)

Called to cache any bones that this node needs to track (e.g. in a FBoneReference).

Public function Virtual

void

 

Evaluate_AnyThread

(
    FPoseContext& Output
)

Called to evaluate local-space bones transforms according to the weights set up in Update().

Public function Virtual

void

 

GatherDebugData

(
    FNodeDebugData& DebugData
)

Called to gather on-screen debug data. This is called on the game thread.

Public function Virtual

void

 

Initialize_AnyThread

(
    const FAnimationInitializeContext&...
)

Called when the node first runs.

Public function Virtual

void

 

Update_AnyThread

(
    const FAnimationUpdateContext& Con...
)

Called to update the state of the graph relative to this node.

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