Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ModifyBone.h |
Include |
#include "BoneControllers/AnimNode_ModifyBone.h" |
enum EBoneModificationMode
{
BMM_Ignore,
BMM_Replace,
BMM_Additive,
}
Name |
Description |
---|---|
BMM_Ignore |
The modifier ignores this channel (keeps the existing bone translation, rotation, or scale). |
BMM_Replace |
The modifier replaces the existing translation, rotation, or scale. |
BMM_Additive |
The modifier adds to the existing translation, rotation, or scale. |