EBoneModificationMode

Windows
MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ModifyBone.h

Include

#include "BoneControllers/AnimNode_ModifyBone.h"

Syntax

enum EBoneModificationMode
{
    BMM_Ignore,
    BMM_Replace,
    BMM_Additive,
}

Values

Name

Description

BMM_Ignore

The modifier ignores this channel (keeps the existing bone translation, rotation, or scale).

BMM_Replace

The modifier replaces the existing translation, rotation, or scale.

BMM_Additive

The modifier adds to the existing translation, rotation, or scale.

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