Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h |
Include |
#include "BoneControllers/AnimNode_RigidBody.h" |
enum ESimulationSpace
{
ComponentSpace,
WorldSpace,
BaseBoneSpace,
}
Name |
Description |
---|---|
ComponentSpace |
Simulate in component space. Moving the entire skeletal mesh will have no affect on velocities |
WorldSpace |
Simulate in world space. Moving the skeletal mesh will generate velocity changes |
BaseBoneSpace |
Simulate in another bone space. |
Determines in what space the simulation should run