ESimulationSpace

Determines in what space the simulation should run

Windows
MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h

Include

#include "BoneControllers/AnimNode_RigidBody.h"

Syntax

enum ESimulationSpace
{
    ComponentSpace,
    WorldSpace,
    BaseBoneSpace,
}

Values

Name

Description

ComponentSpace

Simulate in component space. Moving the entire skeletal mesh will have no affect on velocities

WorldSpace

Simulate in world space. Moving the skeletal mesh will generate velocity changes

BaseBoneSpace

Simulate in another bone space.

Remarks

Determines in what space the simulation should run

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