ESplineBoneAxis

The different axes we can align our bones to.

Windows
MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h

Include

#include "BoneControllers/AnimNode_SplineIK.h"

Syntax

enum ESplineBoneAxis
{
    None    = 0,
    X       = 1,
    Y       = 2,
    Z       = 3,
}

Values

Name

Description

None

X

Y

Z

Remarks

The different axes we can align our bones to. Note that the values are set to match up with EAxis (but without 'None')

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