FAnimLegIKData

Runtime foot data after validation, we guarantee these bones to exist

Windows
MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LegIK.h

Include

#include "BoneControllers/AnimNode_LegIK.h"

Syntax

struct FAnimLegIKData

Remarks

Runtime foot data after validation, we guarantee these bones to exist

Variables

Name Description

Public variable

TArray< FCompac...

 

FKLegBoneIndices

Public variable

TArray< FTransf...

 

FKLegBoneTransforms

Public variable

FIKChain

 

IKChain

Public variable

FCompactPoseBon...

 

IKFootBoneIndex

Public variable

FTransform

 

IKFootTransform

Public variable

FAnimLegIKDefin...

 

LegDefPtr

Public variable

int32

 

NumBones

Constructors

Name Description

Public function

FAnimLegIKData()

Functions

Name Description

Public function

void

 

InitializeTransforms

(
    FAnimInstanceProxy* MyAnimInst...,
    FCSPose< FCompactPose >& MeshBases
)

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