Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LegIK.h |
Include |
#include "BoneControllers/AnimNode_LegIK.h" |
struct FAnimLegIKData
Runtime foot data after validation, we guarantee these bones to exist
Name | Description | ||
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FKLegBoneIndices |
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FKLegBoneTransforms |
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IKChain |
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IKFootBoneIndex |
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IKFootTransform |
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LegDefPtr |
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NumBones |
Name | Description | |
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FAnimLegIKData() |
Name | Description | ||
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InitializeTransforms ( |