Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LegIK.h |
Include |
#include "BoneControllers/AnimNode_LegIK.h" |
struct FAnimLegIKDefinition
Per foot definitions
Name | Description | ||
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bEnableKneeTwistCorrection |
Enable Knee Twist correction, by comparing Foot FK with Foot IK orientation. |
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bEnableRotationLimit |
If enabled, we prevent the leg from bending backwards and enforce a min compression angle |
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FKFootBone |
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TEnumAsByte< EA... |
FootBoneForwardAxis |
Forward Axis for Foot bone. |
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TEnumAsByte< EA... |
HingeRotationAxis |
Hinge Bones Rotation Axis. This is essentially the plane normal for (hip - knee - foot). |
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IKFootBone |
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float |
MinRotationAngle |
Only used if bEnableRotationLimit is enabled. |
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NumBonesInLimb |
Name | Description | |
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FAnimLegIKDefinition() |