FAnimLegIKDefinition

Per foot definitions

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MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LegIK.h

Include

#include "BoneControllers/AnimNode_LegIK.h"

Syntax

struct FAnimLegIKDefinition

Remarks

Per foot definitions

Variables

Name Description

Public variable

bool

 

bEnableKneeTwistCorrection

Enable Knee Twist correction, by comparing Foot FK with Foot IK orientation.

Public variable

bool

 

bEnableRotationLimit

If enabled, we prevent the leg from bending backwards and enforce a min compression angle

Public variable

FBoneReference

 

FKFootBone

Public variable

TEnumAsByte< EA...

 

FootBoneForwardAxis

Forward Axis for Foot bone.

Public variable

TEnumAsByte< EA...

 

HingeRotationAxis

Hinge Bones Rotation Axis. This is essentially the plane normal for (hip - knee - foot).

Public variable

FBoneReference

 

IKFootBone

Public variable

float

 

MinRotationAngle

Only used if bEnableRotationLimit is enabled.

Public variable

int32

 

NumBonesInLimb

Constructors

Name Description

Public function

FAnimLegIKDefinition()

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