FAnimNode_AnimDynamics::GetBoneTransformInSimSpace

Given a bone index, get it's transform in the currently selected simulation space.

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References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h

Include

#include "BoneControllers/AnimNode_AnimDynamics.h"

Source

/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_AnimDynamics.cpp

Syntax

FTransform GetBoneTransformInSimSpace
(
    FComponentSpacePoseContext & Output,
    const FCompactPoseBoneIndex & BoneIndex
)

Remarks

Given a bone index, get it's transform in the currently selected simulation space.

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