MaxTimeDebt

Maximum time to consider when accumulating time debt to avoid spiraling.

Windows
MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h

Include

#include "BoneControllers/AnimNode_AnimDynamics.h"

Syntax

static const float MaxTimeDebt = (1.0f / 60.0f) * 5.0f;

Remarks

Maximum time to consider when accumulating time debt to avoid spiraling.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss