bOverrideAngularBias

If true, the override value will be used for the angular bias for bodies in this node.

Windows
MacOS
Linux

Syntax

uint8 bOverrideAngularBias: 1

Remarks

If true, the override value will be used for the angular bias for bodies in this node. Angular bias is essentially a twist reduction for chain forces and defaults to a value to keep chains stability in check. When using single-body systems sometimes angular forces will look like they are "catching-up" with the mesh, if that's the case override this and push it towards 1.0f until it settles correctly

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss