| FAnimNode_Base::NeedsOnInitializeAnimInstance()
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Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ApplyLimits.h |
Include |
#include "BoneControllers/AnimNode_ApplyLimits.h" |
virtual bool NeedsOnInitializeAnimInstance() const
For nodes that need some kind of initialization that is not dependent on node relevancy (i.e. it is insufficent or inefficent to use Initialize_AnyThread), return true here. Note that this is called at load on the UAnimInstance CDO to avoid needing to call this at runtime.