| FAnimNode_Base
|
Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_LookAt.h |
Include |
#include "BoneControllers/AnimNode_LookAt.h" |
struct FAnimNode_LookAt : public FAnimNode_SkeletalControlBase
Simple controller that make a bone to look at the point or another bone
Name | Description | ||
---|---|---|---|
|
BoneToModify |
Name of bone to control. This is the main bone chain to modify from. |
|
|
bUseLookUpAxis |
Whether or not to use Look up axis |
|
|
float |
InterpolationTime |
|
|
float |
InterpolationTriggerThreashold |
|
|
TEnumAsByte< EI... |
InterpolationType |
|
|
LookAt_Axis |
||
|
float |
LookAtClamp |
Look at Clamp value in degrees - if your look at axis is Z, only X, Y degree of clamp will be used |
|
LookAtLocation |
Target Offset. |
|
|
LookAtTarget |
Target socket to look at. |
|
|
LookUp_Axis |
Name | Description | |
---|---|---|
|
FAnimNode_LookAt() |
In the future, it would be nice to have more options, -i.e. lag, interpolation speed |
Name | Description | ||
---|---|---|---|
|
ConditionalDebugDraw ( |
||
|
GetCachedTargetLocation() |
Name | Description | ||
---|---|---|---|
|
EvaluateComponentSpaceInternal ( |
Use this function to evaluate for skeletal control base |
|
|
EvaluateSkeletalControl_AnyThread ( |
Evaluate the new component-space transforms for the affected bones. |
|
|
IsValidToEvaluate ( |
Return true if it is valid to Evaluate |
|
|
UpdateInternal ( |
Interface for derived skeletal controls to implement use this function to update for skeletal control base |
Name | Description | ||
---|---|---|---|
|
GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
|
|
Initialize_AnyThread ( |
Called when the node first runs. |
Name | Description | ||
---|---|---|---|
|
CustomLookAtAxis_DEPRECATED |
Custom look up axis in local space. |
|
|
CustomLookUpAxis_DEPRECATED |
Custom look up axis in local space. |
|
|
TEnumAsByte< EA... |
LookAtAxis_DEPRECATED |
Look at axis, which axis to align to look at point |
|
LookAtBone_DEPRECATED |
Target Bone to look at - You can use LookAtLocation if you need offset from this point. |
|
|
LookAtSocket_DEPRECATED |
||
|
TEnumAsByte< EA... |
LookUpAxis_DEPRECATED |
Look up axis in local space |