FAnimNode_RigidBody::CalculateSimulationSpace

Calculate simulation space transform, velocity etc to pass into the solver.

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References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h

Include

#include "BoneControllers/AnimNode_RigidBody.h"

Source

/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_RigidBody.cpp

Syntax

void CalculateSimulationSpace
(
    ESimulationSpace Space,
    const FTransform & ComponentToWorld,
    const FTransform & BoneToComponent,
    const float Dt,
    const FSimSpaceSettings & Settings,
    FTransform & SpaceTransform,
    FVector & SpaceLinearVel,
    FVector & SpaceAngularVel,
    FVector & SpaceLinearAcc,
    FVector & SpaceAngularAcc
)

Remarks

Calculate simulation space transform, velocity etc to pass into the solver.

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