| FAnimNode_SkeletalControlBase::InitializeBoneReferences()
|
Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RotationMultiplier.h |
Include |
#include "BoneControllers/AnimNode_RotationMultiplier.h" |
Source |
/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNodeRotationMultiplier.cpp |
virtual void InitializeBoneReferences
(
const FBoneContainer & RequiredBones
)
Initialize any bone references you have