FAnimNode_ScaleChainLength

Scale the length of a chain of bones.

Windows
MacOS
Linux

Inheritance Hierarchy

FAnimNode_Base

FAnimNode_ScaleChainLength

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_ScaleChainLength.h

Include

#include "BoneControllers/AnimNode_ScaleChainLength.h"

Syntax

struct FAnimNode_ScaleChainLength : public FAnimNode_Base

Remarks

Scale the length of a chain of bones.

Variables

Name Description

Public variable

float

 

ActualAlpha

Public variable

float

 

Alpha

Public variable

FInputScaleBias

 

AlphaScaleBias

Public variable

bool

 

bBoneIndicesCached

Public variable

TArray< FCompac...

 

ChainBoneIndices

Public variable

FBoneReference

 

ChainEndBone

Public variable

EScaleChainInit...

 

ChainInitialLength

Public variable

FBoneReference

 

ChainStartBone

Public variable

float

 

DefaultChainLength

Default chain length, as animated.

Public variable

FPoseLink

 

InputPose

Public variable

FVector

 

TargetLocation

Constructors

Name Description

Public function

FAnimNode_ScaleChainLength()

Functions

Name Description

Protected function Const

float

 

GetInitialChainLength

(
    FCompactPose& InLSPose,
    FCSPose< FCompactPose >& InCSPose
)

Overridden from FAnimNode_Base

Name Description

Public function Virtual

void

 

CacheBones_AnyThread

(
    const FAnimationCacheBonesContext&...
)

Called to cache any bones that this node needs to track (e.g. in a FBoneReference).

Public function Virtual

void

 

Evaluate_AnyThread

(
    FPoseContext& Output
)

Called to evaluate local-space bones transforms according to the weights set up in Update().

Public function Virtual

void

 

GatherDebugData

(
    FNodeDebugData& DebugData
)

Called to gather on-screen debug data. This is called on the game thread.

Public function Virtual

void

 

Initialize_AnyThread

(
    const FAnimationInitializeContext&...
)

Called when the node first runs.

Public function Virtual

void

 

Update_AnyThread

(
    const FAnimationUpdateContext& Con...
)

Called to update the state of the graph relative to this node.

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