Deprecated
Please use EvaluateSkeletalControl_AnyThread.
Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SkeletalControlBase.h |
Include |
#include "BoneControllers/AnimNode_SkeletalControlBase.h" |
virtual void EvaluateBoneTransforms
(
USkeletalMeshComponent * SkelComp,
FCSPose< FCompactPose > & MeshBases,
TArray< FBoneTransform > & OutBoneTransforms
)