FAnimNode_SplineIK::GetNumControlPoints

Get the number of spline transforms we are using

Windows
MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h

Include

#include "BoneControllers/AnimNode_SplineIK.h"

Syntax

int32 GetNumControlPoints() const

Remarks

Get the number of spline transforms we are using

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