Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h |
Include |
#include "BoneControllers/AnimNode_SplineIK.h" |
Source |
/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_SplineIK.cpp |
void SetControlPoint
(
int32 TransformIndex,
const FTransform & InTransform
)
Set specified handle transform (in component space) for the spline