LastBoneRotationAnimAlphaBlend

How to set last bone rotation.

Windows
MacOS
Linux

Syntax

float LastBoneRotationAnimAlphaBlend

Remarks

How to set last bone rotation. It copies from previous joint if alpha is 0.f, or 1.f will use animated pose This alpha dictates the blend between parent joint and animated pose, and how much you'd like to use animated pose for

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