FAnimNode_TwistCorrectiveNode::GetAngle

Get Angle of Base, and Twist from Reference Bone Transform.

Windows
MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_TwistCorrectiveNode.h

Include

#include "BoneControllers/AnimNode_TwistCorrectiveNode.h"

Source

/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_TwistCorrectiveNode.cpp

Syntax

float GetAngle
(
    const FVector & Base,
    const FVector & Twist,
    const FTransform & ReferencetBoneTransform
) const

Remarks

Get Angle of Base, and Twist from Reference Bone Transform.

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