FBoneSocketTarget::GetTargetTransform

Get Target Transform from current incoming pose

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MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SkeletalControlBase.h

Include

#include "BoneControllers/AnimNode_SkeletalControlBase.h"

Syntax

template<typename poseType>
FTransform GetTargetTransform
(
    const FVector & TargetOffset,
    FCSPose< poseType > & InPose,
    const FTransform & InComponentToWorld
) const

Remarks

Get Target Transform from current incoming pose

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