FSimSpaceSettings

Settings for the system which passes motion of the simulation's space into the simulation.

Windows
MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody.h

Include

#include "BoneControllers/AnimNode_RigidBody.h"

Syntax

struct FSimSpaceSettings

Remarks

Settings for the system which passes motion of the simulation's space into the simulation. This allows the simulation to pass a fraction of the world space motion onto the bodies which allows Bone-Space and Component-Space simulations to react to world-space movement in a controllable way.

Variables

Name Description

Public variable

FVector

 

ExternalAngularVelocity

Additional angular velocity that is added to the component angular velocity.

Public variable

FVector

 

ExternalLinearDragV

Additional linear drag applied to every body in addition to linear drag specified on them in the physics asset.

Public variable

FVector

 

ExternalLinearVelocity

Additional velocity that is added to the component velocity so the simulation acts as if the actor is moving at speed, even when stationary.

Public variable

float

 

MasterAlpha

Global multipler on the effects of simulation space movement.

Public variable

float

 

MaxAngularAcceleration

A clamp on the effective world-space angular accleration that is passed to the simulation.

Public variable

float

 

MaxAngularVelocity

A clamp on the effective world-space angular velocity that is passed to the simulation.

Public variable

float

 

MaxLinearAcceleration

A clamp on the effective world-space acceleration that is passed to the simulation.

Public variable

float

 

MaxLinearVelocity

A clamp on the effective world-space velocity that is passed to the simulation.

Public variable

float

 

VelocityScaleZ

Multiplier on the Z-component of velocity and acceleration that is passed to the simulation.

Constructors

Name Description

Public function

FSimSpaceSettings()

Functions

Name Description

Public function

void

 

PostSerialize

(
    const FArchive & Ar
)

Deprecated Variables

Name Description

Public variable

float

 

ExternalLinearDrag_DEPRECATED

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback