MaxAngularAcceleration

A clamp on the effective world-space angular accleration that is passed to the simulation.

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Syntax

float MaxAngularAcceleration

Remarks

A clamp on the effective world-space angular accleration that is passed to the simulation. Units are radian/s/s. The default value effectively means "unlimited". This has a similar effect to MaxAngularVelocity, except that it is related to the flying out of bodies when the rotation speed suddenly changes. Typical limist for a character might be around 100.

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