Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SkeletalControlBase.h |
Include |
#include "BoneControllers/AnimNode_SkeletalControlBase.h" |
template<typename poseType>
FTransform GetAnimatedSocketTransform
(
struct FCSPose< poseType > & InPose
) const