TStructOpsTypeTraits< FAnimNode_RigidBody_Chaos >

/** Simulate in component space.

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Inheritance Hierarchy

TStructOpsTypeTraitsBase2

TStructOpsTypeTraits< FAnimNode_RigidBody_Chaos >

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_RigidBody_Chaos.h

Include

#include "BoneControllers/AnimNode_RigidBody_Chaos.h"

Syntax

template<>
struct TStructOpsTypeTraits< FAnimNode_RigidBody_Chaos > : public TStructOpsTypeTraitsBase2< FAnimNode_RigidBody_Chaos >

Remarks

/** Simulate in component space. Moving the entire skeletal mesh will have no affect on velocities Simulate in world space. Moving the skeletal mesh will generate velocity changes Simulate in another bone space. Moving the entire skeletal mesh and individually modifying the base bone will have no affect on velocities Controller that simulates physics based on the physics asset of the skeletal mesh component

Constants

Name

Description

WithPostSerialize

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