FAnimCustomInstanceHelper::BindToSkeletalMeshComponent

Called to bind a typed UAnimCustomInstance to an existing skeletal mesh component

Windows
MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimCustomInstanceHelper.h

Include

#include "AnimCustomInstanceHelper.h"

Syntax

template<typename InstanceClassType>
static InstanceClassType * BindToSkeletalMeshComponent
(
    USkeletalMeshComponent * InSkeletalMeshComponent,
    bool & bOutWasCreated
)

Remarks

Called to bind a typed UAnimCustomInstance to an existing skeletal mesh component

Returns

the current (or newly created) UAnimCustomInstance

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