Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimCustomInstanceHelper.h |
Include |
#include "AnimCustomInstanceHelper.h" |
template<typename InstanceClassType>
static InstanceClassType * BindToSkeletalMeshComponent
(
USkeletalMeshComponent * InSkeletalMeshComponent,
bool & bOutWasCreated
)
Called to bind a typed UAnimCustomInstance to an existing skeletal mesh component
the current (or newly created) UAnimCustomInstance