Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h |
Include |
#include "AnimSequencerInstanceProxy.h" |
Source |
/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimSequencerInstanceProxy.cpp |
void UpdateAnimTrack
(
UAnimSequenceBase * InAnimSequence,
uint32 SequenceId,
TOptional< float > InFromPosition,
float InToPosition,
float Weight,
bool bFireNotifies
)
Update an animation sequence player in this instance