Type

Windows
MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationCustomVersion.h

Include

#include "AnimationCustomVersion.h"

Syntax

enum Type
{
    BeforeCustomVersionWasAdded           = 0,
    BoneDrivenControllerMatchingMaya      = 1,
    BoneDrivenControllerRemapping         = 2,
    AnimDynamicsAddAngularOffsets         = 3,
    RenamedStretchLimits                  = 4,
    ConvertIKToSupportBoneSocketTarget    = 5,
    VersionPlusOne,
    LatestVersion                         = VersionPlusOne - 1,
}

Values

Name

Description

BeforeCustomVersionWasAdded

Before any version changes were made in the plugin.

BoneDrivenControllerMatchingMaya

Added support for one-to-many component mappings to FAnimNode_BoneDrivenController, changed the range to apply to the input, and added a configurable method for updating the components

BoneDrivenControllerRemapping

Converted the range clamp into a remap function, rather than just clamping.

AnimDynamicsAddAngularOffsets

Added ability to offset angular ranges for constraints.

RenamedStretchLimits

Renamed Stretch Limits to better names.

ConvertIKToSupportBoneSocketTarget

Convert IK to support FBoneSocketTarget.

VersionPlusOne

--="">----------------------------------------------

LatestVersion

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss