Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationCustomVersion.h |
Include |
#include "AnimationCustomVersion.h" |
enum Type
{
BeforeCustomVersionWasAdded = 0,
BoneDrivenControllerMatchingMaya = 1,
BoneDrivenControllerRemapping = 2,
AnimDynamicsAddAngularOffsets = 3,
RenamedStretchLimits = 4,
ConvertIKToSupportBoneSocketTarget = 5,
VersionPlusOne,
LatestVersion = VersionPlusOne - 1,
}
Name |
Description |
---|---|
BeforeCustomVersionWasAdded |
Before any version changes were made in the plugin. |
BoneDrivenControllerMatchingMaya |
Added support for one-to-many component mappings to FAnimNode_BoneDrivenController, changed the range to apply to the input, and added a configurable method for updating the components |
BoneDrivenControllerRemapping |
Converted the range clamp into a remap function, rather than just clamping. |
AnimDynamicsAddAngularOffsets |
Added ability to offset angular ranges for constraints. |
RenamedStretchLimits |
Renamed Stretch Limits to better names. |
ConvertIKToSupportBoneSocketTarget |
Convert IK to support FBoneSocketTarget. |
VersionPlusOne |
-- |
LatestVersion |